Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.
There's no doubt that its unique UV stain detection and meticulous scrubbing capabilities earn it lots of points in the sanitation department. But the Shark UV Reveal's mop doesn't rinse itself in real time, while the roller mops I've been testing do. Its frequency for returning to the dock to wash the mop can be toggled to as low as 15 minutes, but that's plenty of time to spread something sticky or smelly across my entire kitchen. At $1,299, it's valid to expect a mop monitoring system that automatically sends the robot back to wash the mop if it gets too dirty. Not that your UV Reveal will have the opportunity to smear large spills around, anyway — it's not really built for soaking up messes larger than a few droplets. (The instruction booklet specifically notes to avoid "liquids.")
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